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Wednesday, September 23 • 09:00 - 15:00
GPU Programming in Modern C++

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GPU Programming in Modern C++ is a two-day training course with programming exercises taught by Gordon Brown and Michael Wong. It is offered online from 11AM to 5PM Eastern Time (EDT), Monday September 21st through Wednesday September 23rd, 2020 (after the conference).

This course requires the following:
  • Working knowledge of C++11.
  • Working knowledge of Git.
  • Working knowledge of CMake.

We will also encourage attendees to pre-setup a SYCL implementation on the laptop they attend with. Attendees will be contacted about this before the class.

Course and instructor details are available here.

This course requires separate registration which is available here.


Speakers
avatar for Michael Wong

Michael Wong

Distinguished Engineer, VP, Codeplay,ISOCPP
Michael Wong is Distinguished Engineer/VP of R&D at Codeplay Software. He is a current Director and VP of ISOCPP , and a senior member of the C++ Standards Committee with more then 15 years of experience. He chairs the WG21 SG5 Transactional Memory and SG14 Games Development/Low Latency/Financials... Read More →
avatar for Gordon Brown

Gordon Brown

Principal Software Engineer, Codeplay Software
Gordon Brown is a principal software engineer at Codeplay Software specializing in heterogeneous programming models for C++. He has been involved in the standardization of the Khronos standard SYCL and the development of Codeplay’s implementation of the standard; ComputeCpp, from... Read More →


Wednesday September 23, 2020 09:00 - 15:00 MDT
Classroom-Brown-Wong

Attendees (6)